rainwarrior wrote:
(It does say that we had a peak of ~1000 users online at once a year ago September.)
I noticed that too; that's insane.
I don't even know what was going on last September to warrant that level of activity.
psycopathicteen wrote:
Actually Nintendo predicted that correctly, they just forgot to make the system powerful enough to hide the clusterfuckeriness with layers upon layers of abstraction.
I'm surprised rainwarrior didn't comment on this.
psycopathicteen wrote:
I wonder what the price would've been if the SNES had the CPU, PPU and APU shared a single fast SRAM chip.
I don't know, but I would have loved it. I hate having all this WRAM and having no idea what to do with, having to devise ways to make the most of the puny 64KB of VRAM. 64KB of audio ram is just plain scary; it's like the hardware designers at Nintendo were playing a game of telephone, originally meaning to have the what uses 64KB of RAM have 128KB of RAM and vice versa.