When describing the history of home video game consoles, several sources have adopted numbers for these generations: discrete logic or hardwired ASIC consoles first, pre-Famicom microprocessor consoles second, and then one generation for each flagship Nintendo console from the NES through the Wii U. (I remember reading somewhere that Wikipedia editors invented this numbering, and Talk:History of video games appears to corroborate this.) But in what ways can the entire NES library or a particular publisher's games be usefully broken down into discrete generations within a single console's lifetime?
In a post to a previous topic about 6502 processor status, koitsu claimed that Metroid is a "first-generation" NES game from back when Nintendo didn't know quite as much about the 6502 as it did by the time Super Mario Bros. 3 was being developed. But he said the exact delineation is in the eye of the beholder (no relation). So as not to derail things further there, I'm restarting the discussion here.
Perhaps Metroid is "first-generation" in the sense that it and fellow FDS ports Pro Wrestling and Kid Icarus are among the last games to use the black box template. Other things that make Metroid look like an early game include the lack of outlining (as with Ice Climber and several others), the lack of the layering technique used for face detail in Mega Man and Super Mario Bros. 2: Mario Madness, and the lack of substantial raster effects.
But in another way, FDS games are at least third-generation, as NROM-128 and NROM-256 games preceded them. FDS came out at roughly the same time as CNROM, and UNROM was developed in part as a way to port FDS games such as Pro Wrestling to cartridge.
In a post to a previous topic about 6502 processor status, koitsu claimed that Metroid is a "first-generation" NES game from back when Nintendo didn't know quite as much about the 6502 as it did by the time Super Mario Bros. 3 was being developed. But he said the exact delineation is in the eye of the beholder (no relation). So as not to derail things further there, I'm restarting the discussion here.
Perhaps Metroid is "first-generation" in the sense that it and fellow FDS ports Pro Wrestling and Kid Icarus are among the last games to use the black box template. Other things that make Metroid look like an early game include the lack of outlining (as with Ice Climber and several others), the lack of the layering technique used for face detail in Mega Man and Super Mario Bros. 2: Mario Madness, and the lack of substantial raster effects.
But in another way, FDS games are at least third-generation, as NROM-128 and NROM-256 games preceded them. FDS came out at roughly the same time as CNROM, and UNROM was developed in part as a way to port FDS games such as Pro Wrestling to cartridge.