I'm trying to find out which NES game was the first to use parallax scrolling.
Technically, a status bar is already parallax scrolling in a way: You have one part of the screen that scrolls at n pixels per frame and one part that simply scrolls at 0 pixels per frame.
But of course I'm talking about parallax scrolling in the intended way: Where two background layers scroll at different speeds.
So, "Kung Fu" doesn't count either since there it's just a trick to move the player sprite which really consists of background tiles, but the effect is not used to simulate the visual effect of different background layers here.
The oldest game that I could find was "Formation Z".
Interestingly, the output screws up when setting the emulator to PAL. I thought that they used sprite 0 for the parallax since the game's status bar only consists of sprites. But it looks like they used timed code.
Is there any NES/Famicom game that's older than "Formation Z" that uses parallax scrolling somewhere?
Technically, a status bar is already parallax scrolling in a way: You have one part of the screen that scrolls at n pixels per frame and one part that simply scrolls at 0 pixels per frame.
But of course I'm talking about parallax scrolling in the intended way: Where two background layers scroll at different speeds.
So, "Kung Fu" doesn't count either since there it's just a trick to move the player sprite which really consists of background tiles, but the effect is not used to simulate the visual effect of different background layers here.
The oldest game that I could find was "Formation Z".
Interestingly, the output screws up when setting the emulator to PAL. I thought that they used sprite 0 for the parallax since the game's status bar only consists of sprites. But it looks like they used timed code.
Is there any NES/Famicom game that's older than "Formation Z" that uses parallax scrolling somewhere?