There are a few discussions on this forum about the technical difficulties of creating a fighting game like "Street Fighter II", "Fatal Fury" or "Mortal Kombat" on the NES.
But in this thread, I'd rather talk about game contents themselves.
So, while we should keep the NES limitations in mind (i.e. a fighting game where four full-size fighter are on screen at once is pretty unlikely), the technical side should be secondary, i.e. it should not become a discussion about programming tricks to circumvent hardware limitations etc.
So, let's say someone programmed a new fighting game. (An original intellectual property, i.e. not a port of an existing game. And a straight, regular fighting game like the ones mentioned above. Not something like "Super Smash Bros." or "Nekketsu Kakutou Densetsu".)
What would you want from that fighting game?
What kinds of gameplay mechanism would you like to have included?
Would you prefer larger sprites and occasional flicker or would you say that smaller sprites (like in the Game Boy Takara fighting games) are better, so that the sprites don't flicker that much?
What kind of atmosphere, background story, character style and art design would you like?
But in this thread, I'd rather talk about game contents themselves.
So, while we should keep the NES limitations in mind (i.e. a fighting game where four full-size fighter are on screen at once is pretty unlikely), the technical side should be secondary, i.e. it should not become a discussion about programming tricks to circumvent hardware limitations etc.
So, let's say someone programmed a new fighting game. (An original intellectual property, i.e. not a port of an existing game. And a straight, regular fighting game like the ones mentioned above. Not something like "Super Smash Bros." or "Nekketsu Kakutou Densetsu".)
What would you want from that fighting game?
What kinds of gameplay mechanism would you like to have included?
Would you prefer larger sprites and occasional flicker or would you say that smaller sprites (like in the Game Boy Takara fighting games) are better, so that the sprites don't flicker that much?
What kind of atmosphere, background story, character style and art design would you like?