M_Tee wrote:
You could hire a voice actor (local university theater department would be my first go).
I think this would be a bit overkill. It's an NES game after all, not the story mode of the newer "Mortal Kombat". Even if I included a bunch of speech samples for various situations, this would be maybe 20 seconds worth of text. And in my specific case, it's just a single sentence that I let the main character say when you press Start on the title screen. So, I'd need something a bit more cost-efficient.
WheelInventor wrote:
If you're on a budget, won't hire a voice actor, and don't want to record your own voice (like john romero in doom), speech synthesis *can* sound cool.
Do you mean these computer programs that can read texts to you? I've tried one of them about 12 years ago. Do they sound like real people yet?
dougeff wrote:
I would record my own voice and run it through a vocoder and/or pitch adjust it as needed.
Macbee wrote:
For a NES game I believe you should record the lines yourself.
There's just one little problem. Erm:
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Yeah, so, I don't think it would be a good idea to use my own voice.
I guess that's also what rainwarrior meant when he said:
rainwarrior wrote:
If you run a kickstarter for a game, you'll get a bunch of unsolicited e-mail from aspiring voice actors who haven't bothered to read the description of your game.
tepples wrote:
NovaSquirrel had me record a couple lines for his current project.
Judging from your name, you're a guy, right? Did he also have a female voice actor?
Dwedit wrote:
A while ago there was the Newgrounds Voice Acting Guild or something like that, people who did stuff for fun for free. If you don't care about amateurish quality, you can find people anywhere.
I guess I can check it out.