PolyStation is the name of a famiclone whose chassis is shaped like the original PlayStation. It's cheaply made and probably not compatible with all games.
But imagine what a good PolyStation that plays NES games might look like, particularly the way it'd work with real PlayStation controllers. There'd need to be some sort of on-screen display, possibly triggered by L1+L2+R1+R2, because there are so many peripherals that at least one NES game supports. Brainstorming follows:
Controller: NES Controller
Square presses B and changes X's binding to A; Circle presses A and changes X's binding to B. This should automagically solve the perennial "Y and B" vs. "B and A" debate.
Controller: NES Turbo Controller (X=A)
Square and X are B and A, and Triangle and Circle are turbo B and A.
Controller: NES Turbo Controller (O=A)
X and Circle are B and A, and Square and Triangle are turbo B and A.
Controller: Super NES Controller
This maps buttons the way they are laid out on a Super NES Controller, for use with compatible homebrew games. It also works with most NES games, where Square does B and X does A.
Controller: 2 NES Controllers, Upright
L1 and L2 do A and B. Triangle, Circle, X, and Square act as a second player's Control Pad, and R1 and R2 do its A and B. For playing co-op by yourself.
Controller: 2 NES Controllers, Rotated
Similar, but with the Control Pad rotated for use with Smash TV.
All these standard controller options would allow use of a DualShock's analog sticks for pseudo-analog movement. Tilt the stick halfway for a repeating pattern of 2 frames on, 2 frames off, which could allow safe operation of a Gradius Vic Viper with more speed powerups. Other controllers would require a DualShock, or at least its (uncommon) Dual Analog predecessor:
Controller: Zapper
I don't think a Guncon would be very useful in the age of LCD. But it could still move a crosshair around the screen with the left stick, with L3 for shooting offscreen.
Controller: Super NES Mouse
The left stick sends deltas, and the buttons behave like NES Controller. For Thwaite.
Controller: Arkanoid (relative)
The left stick controls how fast the knob moves. For Arkanoid.
Controller: Arkanoid (absolute)
The left stick instantly moves the knob. For Chase HQ.
Controller: Arkanoid (polar)
The left stick instantly moves the knob based on the arctangent of the heading: left for minimum, top for center, right for maximum.
But imagine what a good PolyStation that plays NES games might look like, particularly the way it'd work with real PlayStation controllers. There'd need to be some sort of on-screen display, possibly triggered by L1+L2+R1+R2, because there are so many peripherals that at least one NES game supports. Brainstorming follows:
Controller: NES Controller
Square presses B and changes X's binding to A; Circle presses A and changes X's binding to B. This should automagically solve the perennial "Y and B" vs. "B and A" debate.
Controller: NES Turbo Controller (X=A)
Square and X are B and A, and Triangle and Circle are turbo B and A.
Controller: NES Turbo Controller (O=A)
X and Circle are B and A, and Square and Triangle are turbo B and A.
Controller: Super NES Controller
This maps buttons the way they are laid out on a Super NES Controller, for use with compatible homebrew games. It also works with most NES games, where Square does B and X does A.
Controller: 2 NES Controllers, Upright
L1 and L2 do A and B. Triangle, Circle, X, and Square act as a second player's Control Pad, and R1 and R2 do its A and B. For playing co-op by yourself.
Controller: 2 NES Controllers, Rotated
Similar, but with the Control Pad rotated for use with Smash TV.
All these standard controller options would allow use of a DualShock's analog sticks for pseudo-analog movement. Tilt the stick halfway for a repeating pattern of 2 frames on, 2 frames off, which could allow safe operation of a Gradius Vic Viper with more speed powerups. Other controllers would require a DualShock, or at least its (uncommon) Dual Analog predecessor:
Controller: Zapper
I don't think a Guncon would be very useful in the age of LCD. But it could still move a crosshair around the screen with the left stick, with L3 for shooting offscreen.
Controller: Super NES Mouse
The left stick sends deltas, and the buttons behave like NES Controller. For Thwaite.
Controller: Arkanoid (relative)
The left stick controls how fast the knob moves. For Arkanoid.
Controller: Arkanoid (absolute)
The left stick instantly moves the knob. For Chase HQ.
Controller: Arkanoid (polar)
The left stick instantly moves the knob based on the arctangent of the heading: left for minimum, top for center, right for maximum.