93143 wrote:
As a skilled Super Mario Kart player, I disagree. I get pilot-induced oscillation in SMK all the time when emulating on my laptop. Even Super Mario World is too loose. They aren't unplayable, but they are considerably harder and much less enjoyable.
I don't find either of those games unenjoyable or significantly harder on typical TV lag conditions, but YMMV. Some situations are worse than others, and some TVs lag worse than others, but I will say that in both these games you get long windows of time to react to everything that's happening. You can see a turtle shell coming toward you. You can know when the next turn is coming. etc.
Not so with Punch Out, which has drastically short periods between indication and your required response. The question is whether the lag time is, say, 50% of the total time you have to react, or 5%, or 1%. If it's so tight that it's critical to the game, I think the game is designed poorly. There's no hard number here, there's just a point where it feels too short. If you have a laggier TV, the effect is worse, and at some point, sure it's just the TV's fault.
93143 wrote:
I've also tried playing a sampled piano...
Musical instruments are very different from games, and extremely low latency is very important, I agree.
93143 wrote:
If 80 ms of lag doesn't break an action game for you, either it isn't very hard or you aren't very good at it. I can't even imagine trying to play F-Zero GX like that. There's nothing wrong with a game deliberately pushing the player's reflexes and fine motor control, and in that situation any extra lag should cause problems.
I don't know F-Zero GX specifically, but most racing games are somewhat resilient against lag, IMO. You know the track, and turns are telegraphed seconds in advance, usually. There may be random situations that arise, but you should have lead time to weave them into what you're doing.
Fine motor control isn't related to this; you can have fine motor control with high latency (playing a musical instrument, for example). This is only about reaction time, and I do think there is something wrong with a game if the primary avenue of difficulty is whether you can respond to a stimulus in a window that's comparable to 80 ms. That's simply not fun to me at all.
Lower lag widens the window to respond to anything, and it certainly is an advantage. If you're doing a speedrun, or somehow competing with someone else who is not using the same TV as you, it absolutely pays to use a CRT. My point is simply that it's not critical in most cases. I'm not saying that it doesn't matter, because
it does matter, and it
does feel and play better. My opinion, though, is that it is rarely so bad as to ruin the fun, and if it is it's generally the game's fault. (Certainly some TVs lag so bad that I would not fault the game, though.)