I've been wanting to know this for a while now, as I've become a little more familiar and have come to notice how inconsistent a lot of different measurements are for the same hardware. (I've often seem people confuse "per second" with "per frame", unless you're really telling me you'd play a game at 1fps.) Now, what I want to know is what exactly is "1 polygon"? Is there a texture being applied, or is it a solid color? (If anything even supports this still...) How large is it?
I think it's funny, because I remember I had an argument with someone who said that it would be impossible to render even one average "current gen" model on a "6th gen" (PS2, GC, Xbox) console (presumably at the same framerate, but different resolution because they for the most part only output 480p). I don't know about the Xbone, so I'll go off the best of each, and I heard the PS4 outputs something like 1.6 billion polygons per second and I think the original Xbox is about 30 million (?), and divide both by 60 (fps) and I'd get 26, 1/3 million along with 1/2 million. Now, I don't know about you, but I'd at least hope a new game could handle 52 (and 2/3) characters if there was no environment. I don't know how authentic these numbers are though (which is why I'm even asking the question) but I imagine that they're "good enough" in this case. If this is correct, the difference is a bit bigger than I expected though. I'd have thought it'd be more like x40 instead of x50. (It is kind of funny though that the difference from the N64 to the Xbox is about the same as from the Xbox to the PS4, even if the time gap was about twice as large.)
Anyway though, this is the same person who told me that the Xbone and PS4 absolutely needed 8GB of ram, even though it appears that a staggering 3GB are (somehow) used for "background processes".
I think it's funny, because I remember I had an argument with someone who said that it would be impossible to render even one average "current gen" model on a "6th gen" (PS2, GC, Xbox) console (presumably at the same framerate, but different resolution because they for the most part only output 480p). I don't know about the Xbone, so I'll go off the best of each, and I heard the PS4 outputs something like 1.6 billion polygons per second and I think the original Xbox is about 30 million (?), and divide both by 60 (fps) and I'd get 26, 1/3 million along with 1/2 million. Now, I don't know about you, but I'd at least hope a new game could handle 52 (and 2/3) characters if there was no environment. I don't know how authentic these numbers are though (which is why I'm even asking the question) but I imagine that they're "good enough" in this case. If this is correct, the difference is a bit bigger than I expected though. I'd have thought it'd be more like x40 instead of x50. (It is kind of funny though that the difference from the N64 to the Xbox is about the same as from the Xbox to the PS4, even if the time gap was about twice as large.)
Anyway though, this is the same person who told me that the Xbone and PS4 absolutely needed 8GB of ram, even though it appears that a staggering 3GB are (somehow) used for "background processes".