Just what I was looking for! Too bad he doesn't ship to Brazil...
Wow If those were SNES I would take my chances for when Game Stop starts to buy back old consoles.
That depends. How much Dremel-fu would it take to get them to accept the wider Super NES carts? Then you could bundle one with a Genesis 1 compatible AC adapter and a random used Super NES controller or asciiPad and call it an "alternate case model Super NES console".
NYMike wrote:
Wow If those were SNES I would take my chances for when Game Stop starts to buy back old consoles.
Honestly, if all you're thinking about is money, there are better investments out there.
I hear if you hook them all up together they can run Crysis
Imagine if you could stack all the BG layers and sprites over each other...
1000 mode 7 layers on top of each other? You may be able to make some lo-poly 3D game =P (one polygon per layer)
Perfect Doom port.
(or at least aside from resolution and maybe color depth?)
The original Doom was only 320x168 : the bottom 32 pixels were for the HUD. Without the HUD, it's fewer total pixels than a full-screen 256x224 SNES image.
Additionally, the VGA hardware of the time used a 256 color palletized mode (basically the same as SNES modes 3, 4, or 7) with 6 bits for each RGB channel (compared to the SNES's 5 bits)
Actually, wait, this wouldn't be possible, because of the fact that the edges of floors aren't perfectly lined up with textures like walls. This was preposterous anyway.
lidnariq wrote:
The original Doom was only 320x168 : the bottom 32 pixels were for the HUD. Without the HUD, it's fewer total pixels than a full-screen 256x224 SNES image.
You can't take pixels off the sides and add them to the bottom.
You can if you rotate the screen 90 degrees. A lot of arcade cabinets did this.
Well, I mean you can't make it anything other than 224x256. I've always though of how you could make a "raycasting" engine by using mode 7 and changing the parameters every scanline, which would get you something like Wolfenstein 3D. However, there wouldn't be any sprites without actually using sprites, but this could lead to overdraw problems and the sprites couldn't be 8bpp, but you could potentially swap out sprite palettes and stuff like DKC when you go into an area with different enemies. At least with the way the screen is oriented, it could potentially cut down on overdraw.
You mean like the Atari 2600 homebrew
Merlin's Walls ?
Anyway, I don't think the difference between 320 horizontal pixels and 256 horizontal pixels matters that much in a FPS, especially when it's 8bpp instead of truecolor. You're going to lose tons of detail in the center, partly due to palette quantization, and the 25% wider screen on VGA won't help tons. If anything, the extra NTSC vertical resolution actually will help a little, because it leaves a little more room for detail on the other axis.
Actually, kinda hilariously, the PrBoom+ developers have evidently anticipated this possibility, because if you try to run it at 256x224 it'll assume an 8:7 PAR instead of a 4:3 DAR or square pixels
NYMike wrote:
Wow If those were SNES I would take my chances for when Game Stop starts to buy back old consoles.
Yeah, and if you're lucky, they'll reimburse you $1 a pop in store credit
Sadly true...
That reminds me, when I was asking for R-Type III, my aunt accidentally bought me the European version, so my mother and I had thought about selling it on eBay, but apparently you need to pay money to have a "seller's account", so we thought we'd sell it at this store that sells "retro" video games, and we asked if they'd accept European games, and of course they said no, but just for the heck of it, I asked the person how much money we would get if we sold an American copy, and he typed stuff into a computer and told us we'd only get $12 back, and the cheapest deal we found of an American copy was $70.
I'm glad we bought the actual American copy it when we did... (and this was only about a year ago)
http://www.ebay.com/sch/i.html?_from=R4 ... I&_sacat=0
Unlike on Amazon, there's no monthly fee to sell on eBay. But eBay does charge an insertion fee to list something, just as a newspaper charges to publish a classified ad. High-volume sellers can pay per month for a "store", where they can sell fixed-price items with a negligible insertion fee.
In the past couple of years, they've changed their fee schedule so that it become worthwhile to get a store account for pretty much any volume selling.
Man, I remember about ten year ago pulling R-Type III and two copies of E.V.O. out of the $5 common box at a local game store. Although I don't think R-Type III was worth much more than that at the time...
darryl.revok wrote:
In the past couple of years, they've changed their fee schedule so that it become worthwhile to get a store account for pretty much any volume selling.
Man, I remember about ten year ago pulling R-Type III and two copies of E.V.O. out of the $5 common box at a local game store. Although I don't think R-Type III was worth much more than that at the time...
Inflation has really gone up! Alright, no, but you should have seriously bought a dump truck full of them. You'd be a millionaire!