nicklausw wrote:
On the main subject, I like the idea of a level generator. How many video games do you think might have actually used one of them?
Some puzzle games I have worked on also can create levels at random, but using a seed so that you can access the same level again later. If done properly, it can ensure the puzzle has a solution, and may even know the solution and be able to play it back at the user's request.
But, yes, as mentioned above most roguelike games also generate levels at random. I don't know if any save a seed to keep track of when you go back to the same room again though, or if they otherwise just save or don't save the entire level (the ones I have seen, seem to either save or don't save the entire level).
I suppose this is possible with some other kind of games too, but I do not know which ones. For example, I have not seen a computer golf game that does (nor do I know how well it would work).
Another idea can be game that only stores the random number seed and the algorithm and then makes up many levels that you can progress through (in a non-puzzle-game this time) but the game has the same levels every time.