In this post, Espozo wrote:
Does anyone know a good equivalent of the SNES starter kit for the GBA, written in ASM?
You could always install devkitARM and use .s files instead of .c files. I'll admit that some members of NESdev BBS might think a full GNU toolchain (which is what devkitARM is) is overkill. You could take the GBA examples written in C and pass the -S flag to have GCC write the assembly language to disk instead of piping it into the assembler.