ccovell wrote:
Got any adaptors that output 15khz RGB? (Y'know, simply for playing games?)
That would be awesome.
There's this, if you haven't tried it:
http://community.arcadeinfo.de/showthre ... l-OverviewI've only tried it on one machine, and it said the drivers weren't supported. I'm going to have to try it on a desktop sometime soon. I have no way to hook up RGB to an analogue television, though, and it looks like that is a requirement.
Also, back to the original topic, there are IPS patches somewhere (they were very difficult to find) that defeat the copy protection. I used them to run the games on a GBA flash cart.
tepples wrote:
I believe N used the same method as PocketNES, where every four lines of background are compressed to three through temporal AA (lines 0, 1, 3 in even fields and lines 0, 2, 3 in odd), but some problematic tiles are modified to look better at 8x6.
Yeah, same thing as PocketNES, I seem to recall Flubba mentioning at one point being upset that Nintendo stole his idea.
Every tile is redrawn (not sure if by hand, or if they used a program), not just the problematic ones. You can hack the graphics into the original NES ROM and load it into PocketNES, set the graphics to "scaled BG, unscaled sprites" (I think) and it'll look the same.