Bregalad wrote:
It's not a PAL/NTSC thing - if you use a front loader (from any reason) the connector is terrible.
But wouldn't that mean that abunch of games crash here and there?
While I have seen garbled graphics when the game is not connected properly, I've never had an actual crash mid-game. The only situation where this might happen is if the console is bumped by something, but in this case, it goes into reset mode or something similar.
Apart from "Castlevania", I've never had a situation where the console wasn't moved a single millimeter, where the game worked fine for 30 minutes and where the crash simply froze the scene (plus a bunch of errors in the status bar) and you could see the still image.
And given that the other version of "Castlevania" does the exact same thing, I assume that this is just another programming glitch.
The question is: How high is the chance that this glitch appears during gameplay? The game is difficult enough, even without it forcing you to restart after you have tried to defeat Frankenstein 10 times now with the Grim Reaper still ahead.
Bregalad wrote:
(off topic
Also you didn't have to import a cart from USA, a PAL Castlevania cart works better on a NTSC console, as the music or gameplay speed wasn't adapted to PAL. Therefore they work "best" on a NTSC system even though they were commercialized for PAL.
Yeah, but I play the games the way they are supposed. The PAL version of "Super Mario Bros." for example is shit, so of course, I won't investigate which PAL game can be played on the NTSC NES. I simply take the US version and that's it.