Just read a new great book on the topic - Bob Pape's 'It's Behind You', about ZX Spectrum conversion of R-Type (one of the best games on the platform) that he handled back in 1988. A great insight both into tech side of things and in how daily life of a game programmer was like back then. I also seen similar stories in old magazine articles and in modern interviews or forum posts from old timers, and I think it would be great if more people who are insterested in homebrew for old consoles would know about these. Like, to know the roots, and to understand how much better the same things (tools, information) for us are now.
Here are few links that comes to mind for a start. I prefer to post only things that are free, i.e. easy to obtain.
It's Behind You - the book I already mentioned. Tells the story behind ZX Spectrum port of R-Type, the whole porting process, also mentions some other home versions of the game and people behind them.
Duty Cycle Generator - a great series of blog posts from Neil Baldwin about his work on NES games at Eurocom as a music composer.
Progamming M.C. Kids - a highly technical article from 1992 on how the NES game was made.
There are some other great books that are not free too, like Mechner's 'Making of Prince of Persia' (read it when it used to be free).
Here are few links that comes to mind for a start. I prefer to post only things that are free, i.e. easy to obtain.
It's Behind You - the book I already mentioned. Tells the story behind ZX Spectrum port of R-Type, the whole porting process, also mentions some other home versions of the game and people behind them.
Duty Cycle Generator - a great series of blog posts from Neil Baldwin about his work on NES games at Eurocom as a music composer.
Progamming M.C. Kids - a highly technical article from 1992 on how the NES game was made.
There are some other great books that are not free too, like Mechner's 'Making of Prince of Persia' (read it when it used to be free).