Web playable here:
http://files.slembcke.net/temp/nes-embe ... match.html
ROM here:
http://files.slembcke.net/temp/nes-embe ... -match.nes
Objective:
Build the shape shown on the right side of the screen by stacking atoms. Matches made in quick succession get a score multiplier.
Controls:
DPad - move
A - jump
B - pickup/drop blocks
B + UP - grapple a falling block
B + DOWN - pickup/drop blocks beneath the character
(original post follows)
(Current work in progress showing the foreground gfx)
This summer I made a NES port of a game I was working on as a contractor. (thread on that here: viewtopic.php?f=2&t=17611) That was all good fun, but I wanted to turn it into an original game that I could put my name on and enter into the compo. Thus Critical Mass was given form! I'm not much of an artist, but I thought my bright colored atomic theme turned out OK. The gameplay is similar to the original inspiration (platformer + tetris sort of thing), but different enough to be interesting I hope.
Would anybody think my entry runs against the following rule? "Entries must be original. Plagiarism and copyright infringement will result in disqualification." The original game I made is 100% somebody else's IP (developed with their blessing). Is remaking the assets and changing some of the gameplay enough or have I tainted the soul of the game already?