I've received some quotes for printed materials. M-Tee requested we consider a traditional box print shop he's had good experience with in the past. The price per box is a little higher than last volume, but quality should be improved. The entry point for traditional boxes of $500 still remains similar to last volume. So far we've sold 63 CIB copies of volume 2, and we had ~20 contributor CIB copies, so 100 boxes should be a good minimum qty to order this time. However, once we've ponied up the $500 for 100 copies, it only costs a small amount to double the quantity and get enough to cover our sales for the foreseeable future.
100 boxes = $5.00 each - $500 investment
150 boxes = $3.65 each - $550 investment
200 boxes = $2.85 each - $570 investment
250 boxes = $2.50 each - $625 investment
500 boxes = $2.25 each - $1125 investment
If we go traditional box route, I'm thinking 200 copies should be a good qty. It's about the sweet spot of only $70 more than 100 copies, and should be plenty to cover sales for more than a year.
We have ~30 contributor copies to hand out CIBs. Then we could use up ~50 boxes to help recover the costs of printed materials. That would use up 80 boxes at launch, and ~120 boxes to cover sales for 1-2 years.
Alternatively we could simply use stoneagegamer's bitboxes. I already stock these for other titles I publish, and can print the inserts myself in house. With shipping costs of the bitboxes and printing the cost comes to ~$2.50ea. This option has the benefit of not requiring upfront investment and guessing how many copies to purchase. The per unit cost is comparable to 250 traditional boxes. So bitboxes are the simpler and lower cost option, but lack the fact that they're packaged like games were 30 years ago. Some appreciate the fact that bitboxes are significantly more practical and useful if you're actually using it to store the game when not in play however.
I'm impartial to which option we choose. But if we opt for traditional boxes, I'll push that we also have offer 25-50 limited edition numbered copies to the public for a $10-20 premium. I will also say that this poll will not necessarily be the final decision maker on what route we go, especially if the vote count is low. Mostly looking for input from the community to see if we feel strongly one way or the other. I'm thinking it would be a good idea to put a poll up on NA as well, but I'm fairly certain those guys will vote traditional boxes.
EDIT: I'm also curious if anyone has input on which option we choose for 60pin famicom version's box. I've heard the sega bitboxes fit famicom carts well, I purchased a sample to try which should arrive later this week. Assuming they fit, that would be a good option for famicom CIBs. If we use bitboxes for 72pin, we'll certainly use them for 60pin as well. However if we spring for traditional boxes it's possible we could use them for famicom as well. I'd just have to use several/bigger styro block to keep it from being too loose I suppose. I think the bitboxes are a better representation of the clamshell cases that were originally used to publish famicom games years ago. It would be viable to release 72pin in traditional box, and 60pin in bitbox.
100 boxes = $5.00 each - $500 investment
150 boxes = $3.65 each - $550 investment
200 boxes = $2.85 each - $570 investment
250 boxes = $2.50 each - $625 investment
500 boxes = $2.25 each - $1125 investment
If we go traditional box route, I'm thinking 200 copies should be a good qty. It's about the sweet spot of only $70 more than 100 copies, and should be plenty to cover sales for more than a year.
We have ~30 contributor copies to hand out CIBs. Then we could use up ~50 boxes to help recover the costs of printed materials. That would use up 80 boxes at launch, and ~120 boxes to cover sales for 1-2 years.
Alternatively we could simply use stoneagegamer's bitboxes. I already stock these for other titles I publish, and can print the inserts myself in house. With shipping costs of the bitboxes and printing the cost comes to ~$2.50ea. This option has the benefit of not requiring upfront investment and guessing how many copies to purchase. The per unit cost is comparable to 250 traditional boxes. So bitboxes are the simpler and lower cost option, but lack the fact that they're packaged like games were 30 years ago. Some appreciate the fact that bitboxes are significantly more practical and useful if you're actually using it to store the game when not in play however.
I'm impartial to which option we choose. But if we opt for traditional boxes, I'll push that we also have offer 25-50 limited edition numbered copies to the public for a $10-20 premium. I will also say that this poll will not necessarily be the final decision maker on what route we go, especially if the vote count is low. Mostly looking for input from the community to see if we feel strongly one way or the other. I'm thinking it would be a good idea to put a poll up on NA as well, but I'm fairly certain those guys will vote traditional boxes.
EDIT: I'm also curious if anyone has input on which option we choose for 60pin famicom version's box. I've heard the sega bitboxes fit famicom carts well, I purchased a sample to try which should arrive later this week. Assuming they fit, that would be a good option for famicom CIBs. If we use bitboxes for 72pin, we'll certainly use them for 60pin as well. However if we spring for traditional boxes it's possible we could use them for famicom as well. I'd just have to use several/bigger styro block to keep it from being too loose I suppose. I think the bitboxes are a better representation of the clamshell cases that were originally used to publish famicom games years ago. It would be viable to release 72pin in traditional box, and 60pin in bitbox.