As my two main entries are finished and tested, awaiting submission, and there's still 20 days to go, I've decided to try to create another entry in the remaining time. It's an extended por of one of our old ZX Spectrum games, Cheril the Goddess. It will be a side scrolling action-adventure game in which you have to deactivate three temples in order to open three gates to reach the Hall of the Gods.
Cheril can jump and run, you know the drill. There will be special altars in which she can refill her might. With a full refill you gain three "blasts" you can use to become a super-heroine for a few seconds (during which you are immune to enemies and can fly) or use a teleporter to the first screen, located at the center of the map, which connects all sections.
In order to deactivate the temples which protect the gates you have to "beat" the altar in there with a special object. There are three temples: the temple of Stone, the temple of Scissors and the temple of Paper. Guess which object you need to beat each
Right away I've planned the engine, set up some data converters, created the map and pixeled some of the graphics.
The map is rather big and I want a flashy opening cutscene. This will be a UNROM game.
This is a minimap you can access pressing SELECT. It shows where you, the temples, and the objects are located. Its looks will improve, this is just a barebones implementation:
Those are the WIP graphics. More to come. Enemies are placeholders, I have to redraw most of them.
This is how the background looks like (in the map editor)
I'll try to finish in time Will keep this thread updated.
Cheril can jump and run, you know the drill. There will be special altars in which she can refill her might. With a full refill you gain three "blasts" you can use to become a super-heroine for a few seconds (during which you are immune to enemies and can fly) or use a teleporter to the first screen, located at the center of the map, which connects all sections.
In order to deactivate the temples which protect the gates you have to "beat" the altar in there with a special object. There are three temples: the temple of Stone, the temple of Scissors and the temple of Paper. Guess which object you need to beat each
Right away I've planned the engine, set up some data converters, created the map and pixeled some of the graphics.
The map is rather big and I want a flashy opening cutscene. This will be a UNROM game.
This is a minimap you can access pressing SELECT. It shows where you, the temples, and the objects are located. Its looks will improve, this is just a barebones implementation:
Attachment:
Those are the WIP graphics. More to come. Enemies are placeholders, I have to redraw most of them.
Attachment:
This is how the background looks like (in the map editor)
Attachment:
I'll try to finish in time Will keep this thread updated.