This will be our second entry for this compo. The game is called Lala the Magical and it builds on "Lala Prologue", a small game we released back in 2010 for the ZX Spectrum and Amstrad CPC home computers.
The game is a side scrolling platformer. You control Lala, a wizard wannabe, accross four stages. First you must gain access to where your master hides his magic wand, so you can travel to the Sky Palace to find three gems. Once you get the wand, you can perform two spells: the first, activated using A+B or B+down, creates a floating platform beneath Lala while she is airborne, allowing her to traverse otherwise imposible sections of the palace.
Each room in the palace is guarded by a door which has to be open using a switch. The search of the gems in the palace is timed: once the sun sets, the palace disappears and you have to start over, but the doors you have opened remain open, so you can progress faster. There is no time indicator, but the time of the day will we reflected in the sky background, which will get darker over time until it's pitch black.
Once you have the three gems, you return and learn that your master, now defenceless (as you have taken away his magic wand) has been kidnapped. The fourth stage has lala fetching several gold coins. After getting each coin, a flying ghost will be released, and it will fly around chasing you making it harder to progress. Thankfully, waving your wand pressing B scares the ghosts away.
The game has been developed for NROM256, but we created some cutscenes and a nice title screen and ending sequences in a separate 32K+8K set of roms, so right now the game runs on a 2 PRG / 2 CHR iNES mapper 66 GNROM cart (80K). I'm in the progress of converting it to a 64K UNROM so it can be included in the cartridge (it will fit, as the second ROM with the title and cutscenes takes less than 16K and I can stuff the compressed graphics in the remaining space).
The game is almost finished. I know we taked about this but I want to be sure: We plan to release the ROM to be downloaded from our site as soon as the game is completed. Is that OK, or you guys prefer if we hold it until the compo has finished?
The game is a side scrolling platformer. You control Lala, a wizard wannabe, accross four stages. First you must gain access to where your master hides his magic wand, so you can travel to the Sky Palace to find three gems. Once you get the wand, you can perform two spells: the first, activated using A+B or B+down, creates a floating platform beneath Lala while she is airborne, allowing her to traverse otherwise imposible sections of the palace.
Each room in the palace is guarded by a door which has to be open using a switch. The search of the gems in the palace is timed: once the sun sets, the palace disappears and you have to start over, but the doors you have opened remain open, so you can progress faster. There is no time indicator, but the time of the day will we reflected in the sky background, which will get darker over time until it's pitch black.
Once you have the three gems, you return and learn that your master, now defenceless (as you have taken away his magic wand) has been kidnapped. The fourth stage has lala fetching several gold coins. After getting each coin, a flying ghost will be released, and it will fly around chasing you making it harder to progress. Thankfully, waving your wand pressing B scares the ghosts away.
The game has been developed for NROM256, but we created some cutscenes and a nice title screen and ending sequences in a separate 32K+8K set of roms, so right now the game runs on a 2 PRG / 2 CHR iNES mapper 66 GNROM cart (80K). I'm in the progress of converting it to a 64K UNROM so it can be included in the cartridge (it will fit, as the second ROM with the title and cutscenes takes less than 16K and I can stuff the compressed graphics in the remaining space).
The game is almost finished. I know we taked about this but I want to be sure: We plan to release the ROM to be downloaded from our site as soon as the game is completed. Is that OK, or you guys prefer if we hold it until the compo has finished?