will the sprite-0-hit set when *the priority of the sprite0 is 1 and the sprite0-pixel and bg-pixel are all not zero*?
is the sprite evaluation performed in pre-scanline?
from http://wiki.nesdev.com/w/index.php/PPU_rendering i read that the ppu doesn't perform sprite evaluation in pre-scanline, so there wtill be no sprite that shows in scanline 0? Outputting of sprites starts at scanline 1? As a result, sprite-0-hit will never be set before scanline1, and sprite-overflow will never be set before scanline0.----is it right?
thanks.
is the sprite evaluation performed in pre-scanline?
from http://wiki.nesdev.com/w/index.php/PPU_rendering i read that the ppu doesn't perform sprite evaluation in pre-scanline, so there wtill be no sprite that shows in scanline 0? Outputting of sprites starts at scanline 1? As a result, sprite-0-hit will never be set before scanline1, and sprite-overflow will never be set before scanline0.----is it right?
thanks.