I accidentally introduced a bug in my emulator and I'm having a hell of a time tracking it down. There is a glitch around where it splits the screen when your playing the game. I'm pretty sure its due to the game setting 2006 durring rendering which is interacting with rendering very oddly.
Here is a dump:
The format of the debug info is:
register = value, y:x
This has to be a timing issue, right?
Here is a dump:
Code:
I/EMUya ( 6235): Sprite 0 hit 184:8
I/EMUya ( 6235): $2006 = 20, 185:22
I/EMUya ( 6235): $2006 = CE, 185:40
I/EMUya ( 6235): $2006 = 20, 185:142
I/EMUya ( 6235): $2006 = EE, 185:160
I/EMUya ( 6235): $2006 = 3F, 185:259
I/EMUya ( 6235): $2006 = 01, 185:277
I/EMUya ( 6235): $2006 = 20, 185:337
I/EMUya ( 6235): $2006 = F0, 186:14
I/EMUya ( 6235): $2006 = 20, 186:152
I/EMUya ( 6235): $2006 = D2, 186:170
I/EMUya ( 6235): $2006 = 3F, 186:260
I/EMUya ( 6235): $2006 = 05, 186:278
I/EMUya ( 6235): $2006 = 20, 186:338
I/EMUya ( 6235): $2006 = D6, 187:15
I/EMUya ( 6235): $2006 = 20, 187:105
I/EMUya ( 6235): $2006 = F6, 187:123
I/EMUya ( 6235): $2006 = 3F, 187:261
I/EMUya ( 6235): $2006 = 09, 187:279
I/EMUya ( 6235): $2006 = 21, 188:19
I/EMUya ( 6235): $2006 = 29, 188:40
I/EMUya ( 6235): $2006 = 20, 188:229
I/EMUya ( 6235): $2006 = 60, 188:247
I/EMUya ( 6235): $2005 = 08, 188:265
I/EMUya ( 6235): $2006 = 20, 246:269
I/EMUya ( 6235): $2006 = DA, 246:287
I/EMUya ( 6235): $2006 = 21, 247:180
I/EMUya ( 6235): $2006 = 20, 247:201
I/EMUya ( 6235): $2006 = 23, 250:228
I/EMUya ( 6235): $2006 = D0, 250:249
I/EMUya ( 6235): $2006 = 20, 251:76
I/EMUya ( 6235): $2006 = 08, 251:97
I/EMUya ( 6235): $2006 = 3F, 253:81
I/EMUya ( 6235): $2006 = 1D, 253:99
I/EMUya ( 6235): $2006 = 3F, 253:180
I/EMUya ( 6235): $2006 = 01, 253:198
I/EMUya ( 6235): $2006 = 21, 255:224
I/EMUya ( 6235): $2006 = 29, 255:299
I/EMUya ( 6235): $2006 = 21, 256:144
I/EMUya ( 6235): $2006 = 29, 256:165
I/EMUya ( 6235): $2006 = 10, 256:204
I/EMUya ( 6235): $2006 = A0, 256:216
I/EMUya ( 6235): $2006 = 1B, 258:326
I/EMUya ( 6235): $2006 = 80, 259:3
I/EMUya ( 6235): $2006 = 20, -1:14
I/EMUya ( 6235): $2006 = 00, -1:32
I/EMUya ( 6235): $2005 = 40, -1:53
I/EMUya ( 6235): $2005 = 86, -1:74
I/EMUya ( 6235): $2006 = 20, 185:22
I/EMUya ( 6235): $2006 = CE, 185:40
I/EMUya ( 6235): $2006 = 20, 185:142
I/EMUya ( 6235): $2006 = EE, 185:160
I/EMUya ( 6235): $2006 = 3F, 185:259
I/EMUya ( 6235): $2006 = 01, 185:277
I/EMUya ( 6235): $2006 = 20, 185:337
I/EMUya ( 6235): $2006 = F0, 186:14
I/EMUya ( 6235): $2006 = 20, 186:152
I/EMUya ( 6235): $2006 = D2, 186:170
I/EMUya ( 6235): $2006 = 3F, 186:260
I/EMUya ( 6235): $2006 = 05, 186:278
I/EMUya ( 6235): $2006 = 20, 186:338
I/EMUya ( 6235): $2006 = D6, 187:15
I/EMUya ( 6235): $2006 = 20, 187:105
I/EMUya ( 6235): $2006 = F6, 187:123
I/EMUya ( 6235): $2006 = 3F, 187:261
I/EMUya ( 6235): $2006 = 09, 187:279
I/EMUya ( 6235): $2006 = 21, 188:19
I/EMUya ( 6235): $2006 = 29, 188:40
I/EMUya ( 6235): $2006 = 20, 188:229
I/EMUya ( 6235): $2006 = 60, 188:247
I/EMUya ( 6235): $2005 = 08, 188:265
I/EMUya ( 6235): $2006 = 20, 246:269
I/EMUya ( 6235): $2006 = DA, 246:287
I/EMUya ( 6235): $2006 = 21, 247:180
I/EMUya ( 6235): $2006 = 20, 247:201
I/EMUya ( 6235): $2006 = 23, 250:228
I/EMUya ( 6235): $2006 = D0, 250:249
I/EMUya ( 6235): $2006 = 20, 251:76
I/EMUya ( 6235): $2006 = 08, 251:97
I/EMUya ( 6235): $2006 = 3F, 253:81
I/EMUya ( 6235): $2006 = 1D, 253:99
I/EMUya ( 6235): $2006 = 3F, 253:180
I/EMUya ( 6235): $2006 = 01, 253:198
I/EMUya ( 6235): $2006 = 21, 255:224
I/EMUya ( 6235): $2006 = 29, 255:299
I/EMUya ( 6235): $2006 = 21, 256:144
I/EMUya ( 6235): $2006 = 29, 256:165
I/EMUya ( 6235): $2006 = 10, 256:204
I/EMUya ( 6235): $2006 = A0, 256:216
I/EMUya ( 6235): $2006 = 1B, 258:326
I/EMUya ( 6235): $2006 = 80, 259:3
I/EMUya ( 6235): $2006 = 20, -1:14
I/EMUya ( 6235): $2006 = 00, -1:32
I/EMUya ( 6235): $2005 = 40, -1:53
I/EMUya ( 6235): $2005 = 86, -1:74
The format of the debug info is:
register = value, y:x
This has to be a timing issue, right?