So it looks like the Zelda 2 title screen is comprised of 2 nametables worth of data. When the title screen pops up it rapidly flips between the two images below (the actual title seems to flip between top and bottom of the screen):
I captured these by forcing nametable reads to logical tables 0 and 2.
It also happens in-game in Zelda 2 when you're in the side scrolling areas, Zelda 1 when scrolling from screen to screen (but not the equipment screen), Ninja Gaiden during sidescrolling gameplay, and on and on. Metroid, Mega Man 2, Bionic Commando and plenty of others work perfectly. Considering that only MMC1 games seem to see this and NROM/UNROM/CNROM games all run great without any hiccups at all I feel like I'm probably just missing some critical detail here.
I captured these by forcing nametable reads to logical tables 0 and 2.
It also happens in-game in Zelda 2 when you're in the side scrolling areas, Zelda 1 when scrolling from screen to screen (but not the equipment screen), Ninja Gaiden during sidescrolling gameplay, and on and on. Metroid, Mega Man 2, Bionic Commando and plenty of others work perfectly. Considering that only MMC1 games seem to see this and NROM/UNROM/CNROM games all run great without any hiccups at all I feel like I'm probably just missing some critical detail here.