Really, I need help. I rewrote the PPU timing code and the problem persists.
This glitch occurs in my emulator at the pre-rendered scanline, since the PPU frame can be 1 cycle shorter in odd frames (340). It can be "fixed" if manually setting up the number of cycles to 339 for the pre-rendered scanline.
Zepper wrote:
This glitch occurs in my emulator at the pre-rendered scanline, since the PPU frame can be 1 cycle shorter in odd frames (340). It can be "fixed" if manually setting up the number of cycles to 339 for the pre-rendered scanline.