I have 2 counters in my emulator that track the current pixel number and the current scanline number. Presently, these counters are _always_ running/counting no matter what. It just occurred to me today that maybe these counters should only be counting when either background/sprite rendering is enabled...? I haven't really thought too much about this, maybe it doesn't matter, maybe it does. Anyone have any ideas?
Thanks!!
Jonathon
Thanks!!
Jonathon