I wanted to take pictures of this game for an upcoming review on my website, unfortunately there are major glitches in the European version of the ROM. Run this game and you'll see for yourself (Tatooine surface and inside the Sand Crawler, top-left on the map). I also have a supposedly patched version but the exact same problem shows up.
It is reported in the FCE Ultra doctumentation:
I suppose there is nothing simple I could do to fix it myself? I'm not a programmer. I noticed IRQ is mentionned in the debugger but I have no idea how this thing works. As a last resort, could someone actually kindly fix it for me if it hasn't been done before and if it's simple enough to do? I'm using FCE Ultra 0.97.5 by the way, no idea if it's the latest build or not, but I suppose it's not the culprit anyway.
It is reported in the FCE Ultra doctumentation:
Quote:
Description: Star Wars (PAL/European Version) probably has the same(or similar) problem on FCE Ultra as KickMaster. The hack is to clock the IRQ counter twice on the "dummy" scanline(scanline before the first visible scanline).
Source code files affected: mbshare/mmc3.c
Source code files affected: mbshare/mmc3.c
I suppose there is nothing simple I could do to fix it myself? I'm not a programmer. I noticed IRQ is mentionned in the debugger but I have no idea how this thing works. As a last resort, could someone actually kindly fix it for me if it hasn't been done before and if it's simple enough to do? I'm using FCE Ultra 0.97.5 by the way, no idea if it's the latest build or not, but I suppose it's not the culprit anyway.