Hello everyone,
This is strange question to ask especially since you haven't seen my code. But I'm hoping that perhaps someone experienced it before in the past and might point where I should look for a problem.
I finished my emulator (no sound support yet) to a point that can play Super Mario Bros (the first one) as far as I know it emulates correctly up to level 8-2 (where I died . Everything works fine, until I die, after that none of the keys appear to work.
I added debugging output and it shows that the event handler handles the keys. Also when I reset the game the game starts accepting the keys.
Any idea where the problem might be? It's possible that I missed something and am not emulating it.
This is perhaps topic for another thread. I'm planning to add sound support, since I never did any programming with sound before I'm not sure where to start, any advice? I feel also that sound is not as well documented as other parts of emulation (or maybe it's just my lack of experience in that area)
This is strange question to ask especially since you haven't seen my code. But I'm hoping that perhaps someone experienced it before in the past and might point where I should look for a problem.
I finished my emulator (no sound support yet) to a point that can play Super Mario Bros (the first one) as far as I know it emulates correctly up to level 8-2 (where I died . Everything works fine, until I die, after that none of the keys appear to work.
I added debugging output and it shows that the event handler handles the keys. Also when I reset the game the game starts accepting the keys.
Any idea where the problem might be? It's possible that I missed something and am not emulating it.
This is perhaps topic for another thread. I'm planning to add sound support, since I never did any programming with sound before I'm not sure where to start, any advice? I feel also that sound is not as well documented as other parts of emulation (or maybe it's just my lack of experience in that area)