i am working on gettting sprites to work. reading BT docs, the sprite buffer is parsed during the rendering to fill the in range temp buffer. for accuracy, can this be done after the rendering but before hblank? or if the game does a mid scan trick i am not sure if i need to code that by ppu cc. i was going to code it by ppu cc during hblank for getting the in range sprites ready for the next scan line. sorry if i didnt word this question right.
and, i have a registered log in name but can not log in. i had the password emailed to me and tried that but still failed.
matt
and, i have a registered log in name but can not log in. i had the password emailed to me and tried that but still failed.
matt