This is probably due to the fact the ppu doesn't render at EXACTLY 60 frames per second.
Prolly more accurate to go with the cpu timing, since this is how the apu is clocked.
My question is what about the dead cycle on every odd frame brad was talking about. Does this mean that it's not really 341 * 262 * ~60, but really
(341 * 262 * ~30) + (340 * 262 * ~30) cycles per second?