Do we need new mappers for the following games
Alien Syndrome
This game is presumed to use Mapper 64 just like all the other Tengen games that use the RAMBO-1 chip. Unlike the rest of the RAMBO games, it uses a slightly different board, the 800037, as opposed to the 800032. It is glitchy in Mapper 4 or 64 though, so a new mapper is needed.
Karnov
This game uses a version of Tengen's MIMIC-1, but ius assigned to mapper 4. This is a stripped down MMC3 clone that only allows the user to select PRG and CHR banks. Ring King, R.B.I. Baseball and Gauntlet among the licensed games and several unlicensed Tengen games use the MIMIC-1. In order to avoid the issue of games writing to where they should not be writing (where there are registers in the MMC3 but not in the MIMIC-1), a separate mapper is needed that emulates the PRG and CHR selection and nothing else.
Death Race
Apparently, this is the one Color Dreams game that does not follow the standard 377 board arrangement, kevtris' page describes how the bus conflict is overcome for D0 only. Does this require something other than Mapper 11 to properly emulate?
Low-G-Man
The standard in Mapper 4 is to assume 8KB of S-RAM when a program writes to 6000-7FFF. In this case, this game uses an open bus, where it writes to that area when no RAM is present. A new mapper should be used to designate MMC3 with open bus emulation.
In short, is anyone willing to take four iNES mappers and fix things?
Alien Syndrome
This game is presumed to use Mapper 64 just like all the other Tengen games that use the RAMBO-1 chip. Unlike the rest of the RAMBO games, it uses a slightly different board, the 800037, as opposed to the 800032. It is glitchy in Mapper 4 or 64 though, so a new mapper is needed.
Karnov
This game uses a version of Tengen's MIMIC-1, but ius assigned to mapper 4. This is a stripped down MMC3 clone that only allows the user to select PRG and CHR banks. Ring King, R.B.I. Baseball and Gauntlet among the licensed games and several unlicensed Tengen games use the MIMIC-1. In order to avoid the issue of games writing to where they should not be writing (where there are registers in the MMC3 but not in the MIMIC-1), a separate mapper is needed that emulates the PRG and CHR selection and nothing else.
Death Race
Apparently, this is the one Color Dreams game that does not follow the standard 377 board arrangement, kevtris' page describes how the bus conflict is overcome for D0 only. Does this require something other than Mapper 11 to properly emulate?
Low-G-Man
The standard in Mapper 4 is to assume 8KB of S-RAM when a program writes to 6000-7FFF. In this case, this game uses an open bus, where it writes to that area when no RAM is present. A new mapper should be used to designate MMC3 with open bus emulation.
In short, is anyone willing to take four iNES mappers and fix things?