Ive some problems with the sprite hit for smb...
When Ive went so far so NameTable is changed to 1 (2000:1) my sprite hit test obviously failes cause it isnt anything there, ive hacked it and understood that (2000:1) always should be clear when the sprite hit test is made.
I have a catch up kind of sprite hit test so first I make a test at PPU cycle 6280 and then I make a new one if 2000 (0x3B changed),2001 (0x1E changed),2006 is written to.
any ideas? all blarggs-ppu test passes, one thought though that I dont believe myself, but I will ask it anyway (since the test don't cover it) but do the spritehit test dont care about bg-scroll? cause if this is true it works.
thanks
When Ive went so far so NameTable is changed to 1 (2000:1) my sprite hit test obviously failes cause it isnt anything there, ive hacked it and understood that (2000:1) always should be clear when the sprite hit test is made.
I have a catch up kind of sprite hit test so first I make a test at PPU cycle 6280 and then I make a new one if 2000 (0x3B changed),2001 (0x1E changed),2006 is written to.
any ideas? all blarggs-ppu test passes, one thought though that I dont believe myself, but I will ask it anyway (since the test don't cover it) but do the spritehit test dont care about bg-scroll? cause if this is true it works.
thanks