rainwarrior wrote:
I don't think there's any possible palette that represents what "Nintendo" intended. The colours used in Mario Maker represent what some art director who worked on Mario Maker intended, I suppose, but that's it. Nintendo isn't one immortal person that thinks only one way about a thing for 40 years. This is even before the fact that the colours will be slightly different on every TV or monitor you try it on.
No debate there, I wasn't intending to imply that Nintendo is some monolithic immutable thought process.
rainwarrior wrote:
Before you go down this route, realize that Mario Maker is not an emulator and it's not palette based, nor is it even pixel based. The colours chosen appear to be inspired by an NES style palette, but there is no constraint saying they have to be. Be prepared to find colours that don't fit the palette scheme, or are subtly mismatched, or get tinted in some areas/themes, etc...
Again, no disagreement here. Of course, it's not an emulator, but it is attempting to simulate the look and feel of the 8/16-bit era games. And I feel like they've done a pretty good job of it, even while adding subtle modern touches like shadows. I think the quirks that you mention are reasonably expected and could be dealt with pretty easily though, even if it means simply "making a choice" here and there.
rainwarrior wrote:
But all that said, all you have to do is collect a bunch of screenshots and try to fit them onto the NES 64-colour grid. Personally I'd like to see the result of this, just out of curiosity, but not enough that I want to do it myself.
That is pretty much my sentiment. I'd like to see how it looks! Maybe it would look great for Mario games, but garbage on others. Who knows. But I think that there's at least a reasonable chance that it would look pretty nice overall. The color choices they've made are very in line with what my fuzzy childhood recollection of these games are.