So, what are the current "unknowns" in terms of how the base NES hardware works with respect to emulation? (base hardware being non-mapper related)
The one I know if is how sprite memory is accessed during rendering.
My goal is to (if possible) write some test ROMS that test these unknowns and hopefully get a better understanding of how they work (and thus, a more accurate emulator) I've asked enough questions of people over the years, I'd like to try to give back to the Nesdev community in some way, and I thought maybe this would be it.
Thanks,
Josh
The one I know if is how sprite memory is accessed during rendering.
My goal is to (if possible) write some test ROMS that test these unknowns and hopefully get a better understanding of how they work (and thus, a more accurate emulator) I've asked enough questions of people over the years, I'd like to try to give back to the Nesdev community in some way, and I thought maybe this would be it.
Thanks,
Josh