Was anything ever assigned to mapper 14?
What are the mapper numbers that don't have anything assigned to them?
What's mapper 84, and why does the Kevtendo mapper status page mark it as a "poison mapper"?
[Reality check]
*running out of steam, will think of more questions later*
Sorry to bore you with all these questions which I might be able to answer by looking at the iNES website. I'm not developing an emulator; I'm just curious. I *know* that the Kevtendo mapper status page isn't fully updated, so I shouldn't be picking on it too much. Oh well. Now for the really important question:
[/Reality check]
The PC10 version of Mike Tyson's Punch-Out!! seems to use a MMC2 variant that has battery-backed WRAM. Since regular MMC2 doesn't have that, perhaps it is necessary to assign a new mapper number or UNIF board to this game? (Nestopia runs the existing "Mike Tyson's Punch-Out!! (PC10)" dump just fine, but it ignores the battery RAM that is specified in the iNES header.)
What are the mapper numbers that don't have anything assigned to them?
What's mapper 84, and why does the Kevtendo mapper status page mark it as a "poison mapper"?
[Reality check]
*running out of steam, will think of more questions later*
Sorry to bore you with all these questions which I might be able to answer by looking at the iNES website. I'm not developing an emulator; I'm just curious. I *know* that the Kevtendo mapper status page isn't fully updated, so I shouldn't be picking on it too much. Oh well. Now for the really important question:
[/Reality check]
The PC10 version of Mike Tyson's Punch-Out!! seems to use a MMC2 variant that has battery-backed WRAM. Since regular MMC2 doesn't have that, perhaps it is necessary to assign a new mapper number or UNIF board to this game? (Nestopia runs the existing "Mike Tyson's Punch-Out!! (PC10)" dump just fine, but it ignores the battery RAM that is specified in the iNES header.)