I have a bug related to Double Dragon 2 and 3 (MMC3), this not happens in other games using this mapper.
When the player is hited, more preccisely when it falls in the ground due a "hit" all the "energy" is set to "0" i mean the player lost the life.
It would seem a CPU bug, but i think i have the CPU well while nestest.nes throws me all "ok".
Regarding the rom "dump" it seems to be ok too, i mean im using a NTSC rom dumped from the original (at least it appears that). I also tested in another rom dumps.
Finishing the rom seems to use llegal opcodes and my emu dont throw me and invalid one (or illegal one).
any idea?
When the player is hited, more preccisely when it falls in the ground due a "hit" all the "energy" is set to "0" i mean the player lost the life.
It would seem a CPU bug, but i think i have the CPU well while nestest.nes throws me all "ok".
Regarding the rom "dump" it seems to be ok too, i mean im using a NTSC rom dumped from the original (at least it appears that). I also tested in another rom dumps.
Finishing the rom seems to use llegal opcodes and my emu dont throw me and invalid one (or illegal one).
any idea?