No NTSC filtering. For RockNES, I'm using 3/4th of the value from the table below (otherwise, the effect is minimal). There are different results.
Well, I'll ask you again. There's a race for the "perfect" NES palette, even if the NES NTSC output wouldn't mean a paletted-mode. You can generate a NES RGB palette, but not for a stupid $2001 color emphasis!? Out of NTSC, why is this restricted to YUV color space?
Attachment:
Well, I'll ask you again. There's a race for the "perfect" NES palette, even if the NES NTSC output wouldn't mean a paletted-mode. You can generate a NES RGB palette, but not for a stupid $2001 color emphasis!? Out of NTSC, why is this restricted to YUV color space?
Code:
$2001:$E0 %Red %Green %Blue
000 Black 1.00 1.00 1.00
001 Red 1.00 0.85 0.85
010 Green 0.85 1.00 0.85
011 Yellow 0.85 0.85 0.70
100 Blue 0.85 0.85 1.00
101 Magenta 0.85 0.70 0.85
110 Cyan 0.70 0.85 0.85
111 White 0.70 0.70 0.70
000 Black 1.00 1.00 1.00
001 Red 1.00 0.85 0.85
010 Green 0.85 1.00 0.85
011 Yellow 0.85 0.85 0.70
100 Blue 0.85 0.85 1.00
101 Magenta 0.85 0.70 0.85
110 Cyan 0.70 0.85 0.85
111 White 0.70 0.70 0.70