I have had a chance to watch some Youtube videos posted in the past 24 hours showcasing the NES Classic Edition and they confirmed what I had suspected from the last crop of Nintendo's videos, the noise channel emulation of the NES Classic Edition is noticeably off. Many sound effects just sound wrong. I commented on it on NintendoAge some time ago, but no one else has. I did not want to cause too much of a fuss, but the reviewers are now doing unboxings. A casual player may not notice the inaccuracy, but once you do an A to B comparison, you cannot unhear it. Examples of wrong sound effects include :
Some percussion notes is off in SMB2, Metroid, Castlevania, Zelda 2 and Mega Man 2
Balloon popping sound in Balloon Fight
Enemy popping sound and fire power in Kirby's Adventure
Enemy defeat sound in StarTropics
Thunderclaps and machine gun fire in Super C
Dodging and gloves hitting gloves in Punch Out
Hitting the candles and enemies and breakable blocks with the whip and landing in a crouch in Castlevania, also the holy water fire.
The crushers in Metal Man's stage (not positive about this one) and Metal Man's metal blades in the boss battle
Enemy defeat sound in Ninja Gaiden, gun sound when Irene shoots Ryu, windmill slash
Block breaking in SMB3
Dialogue text in Zelda 2
I could go on and on, every game seems to suffer from the issue to some extent. The emulation is definitely second rate here. Is there any obvious fault in Nintendo's emulation of the NES's noise channel? The firmware cannot be updated, but maybe a later revision could implement a fix.
Here is the video I am listening to : https://www.youtube.com/watch?v=LijjUluVQ_U
Some percussion notes is off in SMB2, Metroid, Castlevania, Zelda 2 and Mega Man 2
Balloon popping sound in Balloon Fight
Enemy popping sound and fire power in Kirby's Adventure
Enemy defeat sound in StarTropics
Thunderclaps and machine gun fire in Super C
Dodging and gloves hitting gloves in Punch Out
Hitting the candles and enemies and breakable blocks with the whip and landing in a crouch in Castlevania, also the holy water fire.
The crushers in Metal Man's stage (not positive about this one) and Metal Man's metal blades in the boss battle
Enemy defeat sound in Ninja Gaiden, gun sound when Irene shoots Ryu, windmill slash
Block breaking in SMB3
Dialogue text in Zelda 2
I could go on and on, every game seems to suffer from the issue to some extent. The emulation is definitely second rate here. Is there any obvious fault in Nintendo's emulation of the NES's noise channel? The firmware cannot be updated, but maybe a later revision could implement a fix.
Here is the video I am listening to : https://www.youtube.com/watch?v=LijjUluVQ_U