Real hardware and accurate emulators, like mesen/punes/nintendulator/nestopia
shows this timing roms values exactly as this screenshots:
Tepples overclock demo ROM
240pee, cpu speed
But cycles/line and cpu speed shows a bit lower values on FCEUX.
RockNES and BizHawk had same issue, but it's fixed for now.
Is this sprite evaluation bug?
shows this timing roms values exactly as this screenshots:
Tepples overclock demo ROM
240pee, cpu speed
But cycles/line and cpu speed shows a bit lower values on FCEUX.
RockNES and BizHawk had same issue, but it's fixed for now.
Zepper wrote:
"Probably the test ROM uses sprite zero hit, or overflow, to measure the timing. The only change was to avoid the sprites to evaluate on pre-render scanline."
Is this sprite evaluation bug?