i was reading the sprite evaluation on the wiki and it appears to copy the same 4 bytes from the sprite ram (256 bytes) to the temporary ram (32 bytes). i suppose it copies the y posisiton too? but if its getting copied to the temporary ram, the sprite is already in range, seems like a waste. i was saving the comparision not the y position.
also, brad taylors doc talks about the primary object present bit in the buffer. i do not see that on hte wiki. i also printed the patent diagram for the ppu and didnt see that on it either.
matt
also, brad taylors doc talks about the primary object present bit in the buffer. i do not see that on hte wiki. i also printed the patent diagram for the ppu and didnt see that on it either.
matt