Hi,
Has anyone encountered any issues emulating Retro City Rampage? I'm getting garbled backgrounds in both the intro screen and gameplay. The nametables seem to be the correct ones, but the referenced CHR tiles are clearly wrong. The sprites seem to be rendering well. Apparently the game uses the 8x8 sprite mode in MMC5, so the bank registers used (A: $5120-$5127 or B: $5128-$512B) depend on the last set written to. The game seems to be assigning CHR banks to the B registers, but at no point did I detect setting of the CHR mode (which I assume is 0 by default). Writing to these 4 B registers leads me to think that the initial value for CHR mode should be 3 (1K banks) instead of 0, but all MMC5 implementations I have found seem to assume CHR mode 0 is the initial value.
Does anyone have any experience with Retro City Rampage?
Thanks
Has anyone encountered any issues emulating Retro City Rampage? I'm getting garbled backgrounds in both the intro screen and gameplay. The nametables seem to be the correct ones, but the referenced CHR tiles are clearly wrong. The sprites seem to be rendering well. Apparently the game uses the 8x8 sprite mode in MMC5, so the bank registers used (A: $5120-$5127 or B: $5128-$512B) depend on the last set written to. The game seems to be assigning CHR banks to the B registers, but at no point did I detect setting of the CHR mode (which I assume is 0 by default). Writing to these 4 B registers leads me to think that the initial value for CHR mode should be 3 (1K banks) instead of 0, but all MMC5 implementations I have found seem to assume CHR mode 0 is the initial value.
Does anyone have any experience with Retro City Rampage?
Thanks