zeroone wrote:
How many transistors are in the CPU and PPU combined?
6502 is about 3500. 2A03 is about 10000. 2C02 is about 16000.
For each simulator, look at transdefs.js
zeroone wrote:
The simulation is incomplete?
So? It also doesn't simulate individual electrons or the effects of gamma rays or defects from nuclear radiation.
The objective was never finding out what goes wrong when you undervolt or overclock a 6502, but rather to find out what behaviors are going on when it's operating as designed. The entire point of digital design is that you
can make these assumptions and get a working object. The extra bits of the 2A03 and 2C02 are also almost entirely compliant too, with the exception of the OAM DRAM and the video DAC.
Anyway, it's almost impossible to accurately simulate the analog or dynamic behavior of something when it's removed from its context. If you're chasing down analog coupling between the PPU's video signal and XAA behavior, it's extremely unlikely that anything you find can be extrapolated to anything else—not even another NES mainboard.