I'm currently implementing MMC3's scanline counter and I just have a question to clarify.
If I have both sprite and BG patterns set to $0000 (meaning no transition of A12 from low to high), does the scanline counter get clocked every 2 scanlines due to increment of PPU's Fine Y on PPU clock 256? (I say every 2 scanlines because it flips between odd and even fine Y values)
If I have both sprite and BG patterns set to $0000 (meaning no transition of A12 from low to high), does the scanline counter get clocked every 2 scanlines due to increment of PPU's Fine Y on PPU clock 256? (I say every 2 scanlines because it flips between odd and even fine Y values)