I'm writing an NES emulator and I'm trying to figure out where to pull the data from drawing pixels. Is there something out there as an example that shows what needs to be accessed on the PPU memory for pulling the color for a particular pixel?
For example, to draw pixel 0:
I look at 0x0000 and 0x0008 to get the least significant bits of the color for pixel 0.
For example, to draw pixel 0:
I look at 0x0000 and 0x0008 to get the least significant bits of the color for pixel 0.