Is there an undocumented opcodes list with byte lengths and cycle count?
I don't need to know how the actual instructions work or what status flags it affects, as I don't plan to implement any undocumented opcodes, but In the case that an undocumented opcode is found I want my emulator be able to just skip it correctly and hope it won't disrupt (much) the game execution. (instead of just halting)
I don't need to know how the actual instructions work or what status flags it affects, as I don't plan to implement any undocumented opcodes, but In the case that an undocumented opcode is found I want my emulator be able to just skip it correctly and hope it won't disrupt (much) the game execution. (instead of just halting)