Sik wrote:
Not always, especially if the problematic part is an address line (in which case maybe it can access the area with the code just fine but not the area with the data).
Woah!
Sik wrote:
Alcohol is too corrosive and damages the connections faster than blowing in the cartridge =P
Yep.
Here is a less than scientific study on the topic.
It's unfortunate no one actually studied what precisely is happening to the pins when glitches occur. Is it just 1 pin causing the issue in general? When it happens, is it like a severed connection or does it work some percentage of the time and produce random bits or zero values or open bus otherwise?
Here are a few more glitch screen examples.
Generally, it looks like problems accessing CHR ROM.
Drag wrote:
Dirty connections on the CPU-space pins just cause the program to crash, or for the lockout protection to kick in, so that's not particularly interesting.
Agreed. If there were problems with PRG ROM, in most cases, the game would not be playable. In fact, the processor would occasionally execute unofficial instructions. It would be interesting to see how a crash would manifest itself graphically.
As for the lockout chip, I assume that caused the cases where you hit power and it just kept resetting.
Nintendo must have noticed this issue during QA or at least during the first few weeks after the initial release. Why didn't they immediately step in and fix it? They could have even offered to repair existing machines that had the problem. It's really amazing that players of the day tolerated this kind of glitching. The reaction of players today would have been completely different.