lidnariq wrote:
That is one of the worst arguments I've ever heard. It's just the sunk cost fallacy.
Calling it a "sunk cost fallacy" is begging the question by assuming that assigning FDS BIOS was a wrong decision. If it was a right decision, then allocating a further tools mapper in the same principle is correct. If it was wrong, it seems to have already been decided by the principles of NES 2.0 not to deallocate it.
lidnariq wrote:
Allocating a mapper for them just obfuscates things.
FDS BIOS is something that goes in the Game Pak slot, as is the Game Genie. Incidentally, "gg.rom" (at least one emulator's preferred location for said ROM) is not obviously for NES; there were other Game Genies.
Quote:
Yeah, as long as the CRC is bigger than 16 bits, because it could patch that, too. Or the branch that causes it to detect.
Well, one can always implement redundant checks, remembering that if you want to catch PowerPak-type GG, as it has 5 codes. (EWJ2 pirate-cart protection, meanwhile...well.)
Daisy-chained GGs (
unless the register writes cause all of them to switch to game mode at once; shouldn't, as it would mean passing through things before starting) seems like a situation that is not covered, and a case that is
reasonable to have some sort of other interface
option to use. It wouldn't necessarily be a reason to force everyone to select two (or more) files.
If someone makes an "& Waluigi" lock-on cart in the style of Sonic & Knuckles, that also seems not-covered, though I suppose mappers are not for theoretical implementations...Quote:
Storing these images in a .NES encapsulation is explicitly vouching for the awful UI of making the user select File 1 then File 2 using a file chooser.
Seeing as I and at least one other prefer choosing files by command-line...no, no it is not.
You could also plug the FDS cartridge into a Game Genie with an adapter, now that I think of it...