I've noticed a few other games seem to use unofficial opcodes other than the ones mentioned here:
http://wiki.nesdev.com/w/index.php/Tricky-to-emulate_games
http://wiki.nesdev.com/w/index.php/CPU_unofficial_opcodes#Games_using_unofficial_opcodes
Dynowarz uses $DA and $FA (one byte NOPs) - you can see this happen on the first level when your dino throws his fist.
F-117A Stealth Fighter uses $89 (two byte NOP) - you can see this happen when your stealth fighter first takes off and gets to the top of the screen before switching to the interior cockpit view
Infiltrator also uses $89 (two byte NOP) - on the title screen
We should probably update the wiki page(s) to mention these other usages of unofficial opcodes.
Are there more that anyone is aware of? I suspect Rollergames uses $03...but I'm still investigating that one...
http://wiki.nesdev.com/w/index.php/Tricky-to-emulate_games
http://wiki.nesdev.com/w/index.php/CPU_unofficial_opcodes#Games_using_unofficial_opcodes
Dynowarz uses $DA and $FA (one byte NOPs) - you can see this happen on the first level when your dino throws his fist.
F-117A Stealth Fighter uses $89 (two byte NOP) - you can see this happen when your stealth fighter first takes off and gets to the top of the screen before switching to the interior cockpit view
Infiltrator also uses $89 (two byte NOP) - on the title screen
We should probably update the wiki page(s) to mention these other usages of unofficial opcodes.
Are there more that anyone is aware of? I suspect Rollergames uses $03...but I'm still investigating that one...