Hello everyone,
My friend and I have been doing a lot of improvements in our NES emulator that someday we will share with all of you!
I have a question, when i started coding the sprite zero hit in order to run the SMB1 i just did something simple like trigger it at the very first pixel of the sprite 0, and it allowed to run SMB1.
Now that i finished this feature, i run the blarg's sprite 0 hit tests and now it passed! Now for example, bomberman is playable.
However, SMB1 is not working, and right now im pretty curious. I know that the tests are just tests, and the important part is running actual games, but im starting to think that maybe something else is broken, and thats why SMB is not running.
So... after a lot of introduction, SMB is not triggering the sprite 0 hit, and is froze at the first screen, do you guys know, how SMB uses sprite 0 hit?
What is the position of the bg tile that triggers the zero hit?
What chr number is?
idk, maybe im asking so detailed info, maybe someone who did it recently remembers something. but as i told you, im very curious about this, it seems like something is rotten in my code...
Any help will be a lot helpful!
Thanks in advance!
My friend and I have been doing a lot of improvements in our NES emulator that someday we will share with all of you!
I have a question, when i started coding the sprite zero hit in order to run the SMB1 i just did something simple like trigger it at the very first pixel of the sprite 0, and it allowed to run SMB1.
Now that i finished this feature, i run the blarg's sprite 0 hit tests and now it passed! Now for example, bomberman is playable.
However, SMB1 is not working, and right now im pretty curious. I know that the tests are just tests, and the important part is running actual games, but im starting to think that maybe something else is broken, and thats why SMB is not running.
So... after a lot of introduction, SMB is not triggering the sprite 0 hit, and is froze at the first screen, do you guys know, how SMB uses sprite 0 hit?
What is the position of the bg tile that triggers the zero hit?
What chr number is?
idk, maybe im asking so detailed info, maybe someone who did it recently remembers something. but as i told you, im very curious about this, it seems like something is rotten in my code...
Any help will be a lot helpful!
Thanks in advance!