Hello everyone , I implemented my emulator's APU in 21st April. But there were some problems with it.
Today, sound effect is still very strange and I can't find the reason.
for example
SMB1:
As we all know, when mario jump and drag the flag and the game time is end with 1, 3 or 6, there will be 1, 3 or 6 boom(s) sound.
But my emulator doesn't generate that sound. If you just want the emulator to generate that sound, you must press START button,
then press START button again(i.e. unpaused game).
Battle City:
when my tank distances the wall a little bit far, bullets shotting the wall has no sound.
Castlevania:
The game's bgm volume is low, when I acquiring a tool(i.e. red heart, knife, watch, and so on) the volume is noraml, when I acquired
the volume is low again.
Do you enconter something like that? Could you like to give me some advice to fix my emulator's probelms?
Today, sound effect is still very strange and I can't find the reason.
for example
SMB1:
As we all know, when mario jump and drag the flag and the game time is end with 1, 3 or 6, there will be 1, 3 or 6 boom(s) sound.
But my emulator doesn't generate that sound. If you just want the emulator to generate that sound, you must press START button,
then press START button again(i.e. unpaused game).
Battle City:
when my tank distances the wall a little bit far, bullets shotting the wall has no sound.
Castlevania:
The game's bgm volume is low, when I acquiring a tool(i.e. red heart, knife, watch, and so on) the volume is noraml, when I acquired
the volume is low again.
Do you enconter something like that? Could you like to give me some advice to fix my emulator's probelms?