For the game "Kick Master", any idea what kind of emulation bug would cause the game to crash after picking up a spirit?
I can't reproduce the bug here. Is that 1st spirit you collect around the middle of stage 1?
Kick Master is said to be very sensitive to proper MMC3 IRQ implementation.
And in case anyone wonders, I'm referring to PocketNES for the gba. Yes, I'm referring to the first spirit in the middle of level 1. The game crashes after collecting it in pocketnes, just after the screen appears.
Running the
MMC3 Test ROMs in order, what is the first one to fail?
1. fails #3
2. fails #2
3. fails #4
4. fails #3
5. fails #2
6. fails #2
Other than the mmc3, which other chips decrement irq counters on address&1000 writes to 2006?