Im playing with my ppu engine.
The nesdev wiki says that TileY is clocked on cycle 256, but according to this old post: http://forums.nesdev.com/viewtopic.php?f=3&t=833&hilit=ppu+wrap&start=15 Disch says that it's in clock 251 and my emu Works better using that.
Maybe they are noob, but i need to know
My questions are:
- Does the ppu fetch data when rendering is off? (background or sprites = off)
- Multiplexer Works when the rendering is off?
The nesdev wiki says that TileY is clocked on cycle 256, but according to this old post: http://forums.nesdev.com/viewtopic.php?f=3&t=833&hilit=ppu+wrap&start=15 Disch says that it's in clock 251 and my emu Works better using that.
Maybe they are noob, but i need to know
My questions are:
- Does the ppu fetch data when rendering is off? (background or sprites = off)
- Multiplexer Works when the rendering is off?