Quote(2C02 ref):
Where the PPU fetches pattern table data for an individual object is
conditioned on the contents of the sprite temporary memory element, and
$2000.5. If $2000.5 = 0, the tile index data is used as usual, and $2000.3
selects the pattern table to use. If $2000.5 = 1, the MSB of the range
result value become the LSB of the indexed tile, and the LSB of the tile
index value determines pattern table selection. The lower 3 bits of the
range result value are always used as the fine vertical offset into the
selected pattern.
my question is:
1.what is range result value? he didn't mention it before.
2. MSB mean most significant bit for most significant byte?
i have read this paragraph for many times. but i still can't figure out what does it mean......
Thank you
Where the PPU fetches pattern table data for an individual object is
conditioned on the contents of the sprite temporary memory element, and
$2000.5. If $2000.5 = 0, the tile index data is used as usual, and $2000.3
selects the pattern table to use. If $2000.5 = 1, the MSB of the range
result value become the LSB of the indexed tile, and the LSB of the tile
index value determines pattern table selection. The lower 3 bits of the
range result value are always used as the fine vertical offset into the
selected pattern.
my question is:
1.what is range result value? he didn't mention it before.
2. MSB mean most significant bit for most significant byte?
i have read this paragraph for many times. but i still can't figure out what does it mean......
Thank you